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I’m definitely not smart enough to come up with a theory as to what it represents. I still don’t know what that ending means (if anything).
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By the time I finished Inside for the first time, I was feeling a mixture of emotions. Unlike other Platformers on this list, Inside can be beaten in one or two sittings, and it’s all the better for that. Rather, as it does in the best platformers, death is an opportunity to learn from your mistakes. You’re going to die many times, sometimes quite gruesomely, but death never feels cheap. The puzzles may be tough, but they are never punishing.
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Sure, the platforming may not be as integral to the gameplay as others on this list – jumps are floaty and not exactly precise, but the platforming is essential in your escape from this hellish nightmare.įrom avoiding killer dogs to controlling bodies laying in the background, Inside is full of puzzles to stop you along the way. Compared to the protagonist of Playdead’s prior game, Limbo, the protagonist of Inside pops out with his red outfit. We hope that you agree, but if not, be sure to let us know!Īidan Simonds: Few games create a sense of environment as well as Inside does, from sound design (made using a human skull) to the striking monochromatic color scheme. Because of that, we are naturally going to be a little biased towards older games – not because we grew up playing those games personally, per say, but because of how far ahead of their time they were, and what they did to impact the video game medium. A truly “great” game, in our minds, is not only a quality experience, but an influential one as well. We believe that these two genres are fundamentally different enough from traditional side-scrollers that they belong in their own separate categories.Īnother note: we believe that game rankings should be based on two criteria: critical quality and historical importance. In addition, the levels must be mostly linear, with little to no side or backtracking, and non-procedurally-generated.” By this definition, we are not including metroidvanias (Such as Super Metroid and Symphony of the Night) or rogue-likes (such as Spelunky and Rogue Legacy). A few notes and criteria: for our purposes, we defined a 2D platformer as “a game viewed from a side-angle, where the player controls a character through a level, by means of precise running, jumping, and/or other means of moving about.